GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published GURPS Supers for 4e was published in , one of several genre books published by Steve Jackson Games for the new edition For the 4th. I did some shopping around on a good system for a supers game. I have in GURPS reads like it might work, but I have never played GURPS. Supers functions just as well as any genre does in GURPS. 3e was fairly new, and only recently started to collect the books again for 4e.

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Like one guy’s power is being a good detective and can shoot a gun better than average, or maybe having a bow with “just the right arrow” at all times. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in GURPS Powers. On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own.

GURPS Supers

Is there some reason why no one has mentioned summonable allies limited by what’s nearby? The s editions had their own original settingdetailed in Gurps IST International Super Teams which featured an Alternate Universe where the United Nations effectively rules the world and uses superhero teams to keep the peace. Mind Control, by default, can only control one subject at a time, and it has no area effect.

The time now is I considered Mind Control but Control Fish, Animals or Birds is for 1 hex of per level, so 5 level would be a 5 hex radius. If GURPS is not ideal, what would be a better system that would be relatively easy to pick up and play for a supers game? The New World, Part 9: Preview of the PDF Bibliography.


GURPS 4e Supers Game: Does it work well?

Sean Punch black-and-white pages, softcover. I do relize that neither powers are to be used for supres beings” but if any one else has a better Idea please post it here.

GURPS appealed to me because of the options, but I am honestly intimidated at the idea of running the game.

But I’m not a comic book person most of my superhero knowledge is from cartoons and what I hear my comic book friends talk aboutso maybe pulp is more like Watchmen?

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So many grownups, not enough adults. Originally Posted by Diskhotep. I played in a superpowered police officers game at that sort of point levelalthough I would be careful at the level of disads you are looking at it may well be more than GURPS works with.

There were no survivors. Find More Posts by Flyndaran. By using this site, you agree to the Terms of Use and Privacy Policy. All times are GMT This page was last edited on 12 Aprilat The first edition had groupings of character powers that were not used in the second edition. Not quite sure what points total I gudps useI seem to remember points in more elite commando’s than truly superhuman. Pages using deprecated image syntax.

This thread’s about updating 3e characters to 4e Find More Posts by Hannes Results 1 to 11 of English Native [0]; Japanese Accented [4].

Originally Posted by Gugps The original Control [X] powers which no longer exist in 4e worked on an area. The original Control [X] aupers which no longer exist in 4e worked on an area.

You could say that I based it on Control. This was fixed in the second edition, so that powers could be bought supsrs. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Focused on drama and characterization, it provides: Good Deeds Gone Unpunished! The complete bibliography is online, with links to every referenced book, movie, etc. Find More Posts by Almafeta.


All times are GMT I would recommend GURPS over any other system I’ve played but can’t remember the name to right now and that’s about systems offhand. I have looked over Heroes Unlimited, Mutants and Masterminds, and even a few retroclones.

I still haven’t played it, but I’ve heard that Spirit of the Century is possibly the best pulp game ever made, and I’m pretty sure it covers the exact timeframe you want.

The first edition was supefs because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices. The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world.

Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be too expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact equivalents for them though these were problems faced by most superhero RPGs of the time.

She was points in 3e but in 4e. Gudps will do low to medium powered superheroes reasonably well.