GAMEplay and design / by Kevin Oxland. p. cm. Includes bibliographical references and index. ISBN 1. Computer games–Programming. I . Title. Gameplay and Design has 8 ratings and 0 reviews. Covering the process of video game design, this title builds up a set of techniques used by. Judy Robertson, Keiron Nicholson, Adventure Author: a learning environment to support creative design, Proceedings of the 6th international conference on.
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What exactly is the elusive ingredient that makes a game worth playing? The book is in two parts. Open Preview See a Problem? The first, Design DNA, discusses the components that make up a game design. Addison-Wesley- Computers – pages. The book is divided into two parts. All course content is designed around specific learning objectives. The second part of the book describes translating game design ideas into documentation suitable for a production team or publisher to understand.
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Throughout the book an imaginary game “Jumping Jack” will be discussed, taking the reader through the process of developing a design from the initial idea through to the full-blown specification.
Share your thoughts with other customers. East Dane Designer Men’s Fashion. Oxland writes in a casual and familiar tone that is easy and enjoyable to read.
Kimberlee marked it as to-read Oct 13, To reinforce this, the text starts with a simple game concept idea, an adventure game called Norbot that features a robot with a missing hand, and layers in subtle and more complex elements to help illustrate the usage of many of the topics discussed.
John rated it really anc it Feb 12, Whether you are a student studying game design, a practitioner working in the industry or simply someone wanting to take your first steps in this area, this book will give you new insights on many aspects of game design that will prove invaluable for your ongoing or future career in game development. It sounds simple, but in such a creative field as game design, there is room for a lot of variety.
Refresh and try again. Every game developed is individual, but there are certain techniques and fundamentals that can be learnt to understand the creative process of game design, and those fundamentals will be discussed throughout this book. Shows how to avoid design pitfalls and use story, motivation, feedback, reward ddsign punishment to produce a game worth playing. Julio Sueiras rated it really liked it Jan 20, Learn more about Amazon Prime.
Gameplay and Design
Withoutabox Submit to Film Festivals. There are no discussion topics on this book yet. Pearson Higher Education offers special pricing when you choose to package your text with other student resources. Covering the process of game design, the book builds up a set of techniques used by designers oxkand the industry.
Pearson – Gameplay and design – Kevin Oxland
Get to Know Us. Demonstration levels and the design documents will be included on the accompanying CD, and these documents can be used as templates gmaeplay future designs. He has worked at Westwood Studios in Las Vegas on Disney’s The Lion King and Pinocchioand has also been involved in setting gameplat two successful development studios and creating numerous games for many top publishers around the world.
What it takes is passion, imagination, talent, a good understanding of gameplay and game design principles, experience, a dedicated team, efficient lxland management and good old-fashioned hard work. Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. There was a problem filtering reviews right now.
The book is in two parts. The first discusses the components that make up gameplay using case studies and examples. Read more Read less.
There is no instruction snd for making great games and it’s certainly not easy to create a masterpiece.
Top Reviews Most recent Top Reviews. To ask other readers questions about Gameplay and Designplease sign up. The book takes a much more narrative approach to each subject instead of presenting information analytically.
It’s fast, it’s easy and fewer course materials help minimize costs for your students.
What it takes is passion, imagination, talent, a good understanding of gameplay and game design principles, experience, a dedicated team, efficient project management and good old-fashioned hard work. Our kevih content is developed by a team of respected subject matter experts and experienced eLearning instructional designers.
Gameplay and design: Kevin Oxland: : Books
Using case studies and examples, the elements that create fun and absorbing game-play will be revealed. Want to Read saving…. These fundamentals are discussed throughout the book, enabling you to:.
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