The task at hand this time was to follow up one of the most successful d20 releases of all time,. Traps & Treachery. In some ways it was easy, the formula for . Traps & Treachery Fantasy Flight Games is no stranger to the hobby game industry. paper, similar to the pages at the beginning of the D&D 3e PHB and DMG. traps & treachery ii – Free ebook download as PDF File .pdf) or read book online for free. D20 DnD Unofficial the Quintessential Rogue II. Uploaded.
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Traps and Treachery – D&D Wiki
The main fault of this book is that it seems very padded. This review contains major spoilers. The remainder of this page book represents the real meat and potatoes; traps, traps, and more traps.
Where are the playtesters! Whether this will help my trap building capacities remains to be seen but is definitely he best written text on traps in game book that I am aware of. Out of Print Format: More than 60 complete descriptions of both magic and mechanical traps, all beautifully illustrated.
Traps & Treachery
It also looks at different effects and relates these effects to different CRs. The best book of traps.
There’s some pretty cool things in here like honey paper and one-handed drills. This book could have been great, and blown any WotC presentation out of the water like that pathetic peice of excrescence: It’s being touted on EN World.
I’m afraid the book’s a bit short with the treachery part, an’ what’s there is I find the cover quite inviting, and the interior art really impressed me. Some could also be considered traps, but others are just meant to confuse wnd discourage the characters that encounter them. Comprehensive rules for creating and graps poisons. I found mimic voice too narrow to justify as a D20 System skill meant to be used as part of a 3e game, and would only use urban lore and shadowing if I had a heavily city oriented game, but the rest seems very good.
Thus I’m fond of the chapter. This, coupled with some of the mechanical trasp of the book compels me to lower the rating of this book to 3. Hey, the advertisement said so, didn’t it?
Traps and Treachery
Personal tools Talk Contributions Create account Log in. Reason 2 was that I really love the d20 mechanics for traps.
The chapter provides a number of new pieces of equipment for rogue characters, especially of the larcenous sort. You’ll see the difference pretty quickly. Text and images are copyrighted by the original publisher.
The traps section was very interesting. I personally wouldn’t use mimic voice in a game: Despite the padding, the actual content of the book really fills a gap in the market, and does it in a very palatable way. Like the Discreet Companion this prestige class suggests a whole campaign teeachery of ideas which can not be said d&s. Be aware you’re only getting about pages of actual material, and a fair amount of this is art and diagrams though at pages, the price per page is still only 16 cents which isn’t bad.
The next section 6 pages deals with poisons; it begins with an introduction and overview. Detailed players guidelines on tricks and techniques used to disable traps.
The greatest drawback is the text density and the price.
They largely do not presuppose too advanced spell casting for their setup although there are exceptions and are thus very good for those types of dungeons that are part of a temple or wizards abode. This section also lists new poisons, including supernatural ones.
Urban Lore seems worthwhile, but Mimic Voice seems to be a throwback to games were every slight specialization of a skill was treated as an independent skill. If you’ve read the other reviews, you’ll see a pack of people Monte Cook, fer one that was impressed by this. Fantasy Flight Games Item Code: Am I happy I did?
Maybe my standards are too high. This is a good piece of work. Text density and white space are slightly above average and, as noted, there is a lot of art here. Trying to use the traps in play, I find that the large and unportable nature of the traps make them harder to fit.
Retrieved from ” https: I said, “Hey, I’m in the mood ta buy a d20 product Again the sort of things that are very difficult to come up on ones own for me at least. The puzzles section was good, but The thug gets fewer skills and class abilities, and they get a watered down version of sneak attack called backstab.