Inspired by the ‘The Game’ used to simulate the future of humanity and create an alternate universe for the AD role-playing game by GDW. We have taken it. AD is a science-fiction role-playing game first published by Game Designers Workshop (GDW) in as Traveller: The game in fact had little to. AD is a hard science fiction/cyberpunk role playing game created been a great source of inspiration for some of GDW’s other games).

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But a Bavarian built it – and he thinks he’s found a problem. What was advertised as a relaxing stint of duty is quickly becoming a nightmare.

AD (Tabletop Game) – TV Tropes

Now, with the dawning of the 24th century, Texas has signed gdww landmark agreement with the Civilized Eber nation of Black Sky to build an Eber steam train line through the Great Desert.

Location, spectral type, size and magnitude are documented in a separate star catalog. ComiXology Thousands of Digital Comics. Intended as a “harder” alternative to GDW’s earlier Traveller science fiction game, the first edition was titled Traveller: A full-color map of as Kafer Sphere is included, extending beyond the boundaries of the original game map.

The crew must be distributed between the bridge and the engine gang, many of whom will be assigned to damage control parties, free to move about the ship repairing battle damage. Posted Sep 28, GDW always had a tendency to rush out games, and this set is a fine example: Your options are limited, but you never back down from a challenge.

Each book in the trilogy features a different colony world, lovingly detailed 230 statistics in the prologue.

Their forward base at Dunkelheim has to be eliminated and Admiral Borodin has put the Americans to the task. An excellent idea, with hit-and-miss execution. It describes the physiology and psychology of the Kafers, concentrating on their unique intelligence, and explains why aad can never be peace until either humanity or the Kafer population is destroyed. Now Jean-Francois zd dead, a victim of forgetting Lesson 2: The station has operated peacefully for years, but since discovering a strange artifact in the ice rings, it has gone oddly silent.


In a French exploratory squadron discovered a garden world in the Beta Canum Venaticorum system. I am a troubleshooter.

With the information in this book the referee can run an entire campaign based upon the Kafer invasion. There’s a full sheet with an illustration of a Suffren -class ship. The French Arm is the route along which the alien Kafer are pushing an aggressive invasion into human space. So when Commonwealth diplomats and the command officers of the Terran Fifth Foreign Legion gathered in the capital city of the world to meet with the local ruler, no one suspected the trap they were walking into.

A faster than light device called the Stutterwarp Drive allows mankind to colonize other solar systems.

Approximately one mile long, the station is essentially a giant accelerator, mining ice balls from the rings of the gas giant and shooting the ice to the thirsty inhabitants of distant Inferno. The setting is an extension of the background of GDW’s Twilight: The maps depict empty sectors of space over which the battles of the future will be fought. It was perhaps because of this poor start that AD never seemed to get off on the right foot, and was more or less abandoned by GDW well before the company closed its doors in Although Aurore Sourcebook is intended to be used with Kafer Dawn, the module is not needed to complete the information presented in this sourcebook.

What is depicted refines or updates currently used technology, with occasional instances of breakthroughs predicted by modern science. Some of these mysteries can help humanity in its “battle for the stars”, while others are simply curiosities, and a few are dangerous and even potentially disastrous for humankind. Customers who viewed this item also viewed. Because ships need to reach a world within this distance, the effect of this limitation is the creation of lanes along which travel and commerce are conducted and along which wars are fought.

GDW 2300 AD – the original SFRPG

Now, as the 24th century dawns on the human race, Commander Leopold Schmidt and his international crew of brave explorers: It examines all of the nations of Earth, describing what life is like for their citizens, from daily work to entertainment to travel. With it, the referee has a plethora of examples and precedents to use in any situation, and the players have a reasonable idea of what their options will be on any given task.


For years it was also the end of the line in a colonial arm that terminated at planetless Arcturus, a dull ruby in Aurore’s night sky. A novel aspect is the rules being akin to submarine warfare, with detection and evasion being important elements.

Aurore is a world Earthlike enough that humans can live and work in its temperate zone without being forced to resort to cumbersome survival gear as protective suits.

The game gxw absolutely no relation to Traveller, except that they were both developed by GDW. Contact with the implacable, warlike alien race known as the Kafers was first made in by a French research outpost orbiting the star Arcturus, four and a half light years out-arm from Eta Bootis. Survival will be difficult, and will probably depend on the cooperation of a native alien race of beings. The entire original line is available on CD in. All of these control certain extrasolar planets themselves.

Nearly all the colony worlds have their own biosphere, evolved individually on the worlds to create a variety of life forms, most of which are still barely understood.

More than a dozen of Earth’s nations have established off-world colonies, many sharing planets under the protection of the Melbourne Accords. fdw

Star Cruiser also includes several historical scenarios, drawn from the timeline. But exploration still goes on! But that was before the Free Swimmers, the nomadic ocean clans, attacked and nearly overran the Sandcastle.

Then, suddenly, without warning, the Kafers left the system.

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